

There are ten tracks in total with additional, specially created maps for the Brawl mode which are often more complicated, featuring portals and wild jumps.
#Micro machines world series ps4 cover driver
There are customisable cosmetic items available to you via a loot box system (because of course there is), but there is very little sense of progression or an overarching driver to push you to play more, as there is nothing additional to unlock. The cars available to you are limited whereas Codemaster’s other top down racer, Toybox Turbos (Micro Machines in all but name) gave you a huge suite of thirty-five vehicles, here you are restricted to only twelve, and the small roster feels sparse. Bots will back fill if there aren’t enough real players online which ensures that matchmaking is a fairly speedy process. You can enter into these in a party of friends or on your own.

There are straightforward races, elimination modes and a new Battle mode which has a mixture of game types like King of the Hill and Capture the Flag. There is no single player championship, which is a disappointing omission, instead Micro Machines: World Series is focused on multiplayer events. Tapping into the heavy nostalgia around the original games, Codemasters has unfortunately created a game that feels a little soulless and empty with some really odd design choices and a liberal amount of Nerf brand positioning. I don’t know what kind of deal with the devil Codemasters had to strike with Hasbro to acquire the Micro Machines license, but it looks to have been pricey, and one that compromised a lot of what made the original Micro Machines games so much fun.
